Untitled
- by fatribz - 2/15/2009 - 7:30:57 am Time: 1 hr 9 mins 30 secs collaborative drawing open to everybody

v1 - by fatribz - 2/15/2009 7:30:57 am
Time: 9 mins 52 secs
Time: 9 mins 52 secs

v2 - by fatribz - 2/15/2009 7:41:03 am
Time: 9 mins 55 secs
Time: 9 mins 55 secs
fatribz2/15/2009 7:47:45 am
i have been slacking with the game. after i tried to implement the pathfinding/tracking i got some static.
the blocks in mf's game are not sqaures, but the grid for that pathfinding system is expecting squares. i could find the part about it havign to be squares since it is open source, but it led to me to another issue i have been thinking about.
i think it would be more fun to draw up a big world here, slide it and continue drawing and then patch them together..like that lm/deerfactory collab. that way you can say fuck the grid and maybe have a loosefitting grid over a handdrawn world.
this feels like it would be very liberating. i could go after and create a layer mask for non-walkables or trigger points in paint or photoshop or whatever at and be free of rigid grid. so uh i need to be inspired and will be drawing again.
the charcter animations are still pretty static/binary but that don't matter none, id just like a nice world to walk around for now. any stuff scaled to the sort of thing mf drew would be neat if anyone feels like it!
thank ye
the blocks in mf's game are not sqaures, but the grid for that pathfinding system is expecting squares. i could find the part about it havign to be squares since it is open source, but it led to me to another issue i have been thinking about.
i think it would be more fun to draw up a big world here, slide it and continue drawing and then patch them together..like that lm/deerfactory collab. that way you can say fuck the grid and maybe have a loosefitting grid over a handdrawn world.
this feels like it would be very liberating. i could go after and create a layer mask for non-walkables or trigger points in paint or photoshop or whatever at and be free of rigid grid. so uh i need to be inspired and will be drawing again.
the charcter animations are still pretty static/binary but that don't matter none, id just like a nice world to walk around for now. any stuff scaled to the sort of thing mf drew would be neat if anyone feels like it!
thank ye
fatribz2/15/2009 7:51:02 am
also, i plan on stealing random art from here for this and no one can stop me. hahahoo! or you can tell me to fuck off now and i will not pick your stuff. this game will only be hosted here anyways, i imagine.
(credit will be given in a manner that associates the draws with the draw names too)
(credit will be given in a manner that associates the draws with the draw names too)

v3 - by fatribz - 2/15/2009 7:57:32 am
Time: 2 mins 57 secs
Time: 2 mins 57 secs

v4 - by fatribz - 2/15/2009 10:59:59 am
Time: 1 min 50 secs
Time: 1 min 50 secs

v5 - by fatribz - 2/15/2009 11:13:20 am
Time: 13 mins
Time: 13 mins
yanbu2/15/2009 1:43:35 pm
i love the changes in this one! also, please pick all my draws too and use them, but also fuck off now! thank you!
fatribz2/15/2009 9:13:38 pm
photoshop's photomerge feature is very convenient for doing the patchwork of these draws automatically (: hmhmhmm!

v6 - by fatribz - 2/15/2009 9:17:56 pm
Time: 3 mins 19 secs
Time: 3 mins 19 secs

v7 - by fatribz - 8/27/2009 4:42:04 am
Time: 6 mins 26 secs
Time: 6 mins 26 secs

v8 - by fatribz - 8/27/2009 4:46:04 am
Time: 2 mins 56 secs
Time: 2 mins 56 secs

v9 - by fatribz - 3/20/2010 9:46:12 am
Time: 9 mins 1 secs
Time: 9 mins 1 secs

v10 - by fatribz - 3/20/2010 9:52:10 am
Time: 4 mins 34 secs
Time: 4 mins 34 secs

v11 - by fatribz - 3/20/2010 10:15:06 am
Time: 5 mins 40 secs
Time: 5 mins 40 secs